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# Robovoice STT Protocol
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## Overview
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Robovoice connects to the STT server over TCP (typically through a gatuna
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L2 tunnel). The server captures audio, runs Moonshine STT, and sends
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transcript segments back. The client pre-synthesizes TTS on segments and
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plays audio on final.
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```
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[Robovoice client] --TCP--> [STT server 127.0.0.1:6996]
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│ │
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├── ON <session>\n ────────►│ (abort old, start new session)
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├── OFF <session>\n ────────►│ (stop, final STT pass)
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│◄── P <session> <text>\n ──┤ (completed segment)
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│◄── F <session> <text>\n ──┤ (all done; text may be empty)
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```
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## Transport
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- **Protocol:** TCP (reliable, ordered, connection-oriented)
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- **Server:** `127.0.0.1:6996` (hardcoded loopback)
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- **Framing:** newline-delimited text (`\n`), UTF-8
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- **Auto-reconnect:** client retries every 3s if connection drops
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## Wire format
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### Client → Server
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**ON (PTT pressed):**
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```
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ON <session>\n
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```
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Starts a new STT session. The server aborts any active session and starts
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recording. `<session>` is an incrementing unsigned integer chosen by the
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client. Replies from the server echo this session ID.
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**OFF (PTT released):**
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```
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OFF <session>\n
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```
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Stops the session. The server does a final STT pass on remaining audio and
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sends any new segments followed by `F`.
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### Server → Client
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**Segment (completed VAD segment):**
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```
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P <session> <text>\n
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```
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A completed, VAD-separated utterance segment. The client starts TTS
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synthesis immediately and buffers the audio (does not play yet).
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**Final (all done):**
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```
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F <session> <text>\n
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```
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Signals all segments have been sent. `<text>` may be empty (`F <session>\n`).
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Triggers playback of all buffered audio on the client. If text is non-empty,
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the client synthesizes it before playing.
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## Session IDs
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- Client increments session ID on each PTT press
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- Server echoes the session ID in all replies for that session
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- Client drops any reply with a stale session ID (handles the race where
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stale segments from an aborted session are still in the TCP buffer)
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- Server aborts old session on receiving `ON` with a new session ID
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## Client playback model
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1. `P` arrives → start TTS synthesis immediately, buffer audio (don't play)
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2. More `P` arrive → keep synthesizing and buffering
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3. `F` arrives → play all buffered audio immediately
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4. PTT pressed → flush: stop playback, cancel synthesis, clear buffers
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The purpose of pre-synthesis is to minimize latency between PTT release
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and audio playback. By the time `F` arrives, audio is already buffered.
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## Server state machine
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```
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┌──────────┐ ON <session> ┌──────────────┐
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│ IDLE │ ──────────────► │ RECORDING │
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└──────────┘ └──────────────┘
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│ │
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OFF │ │
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recv'd │ │
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▼ │
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┌─────────────┐
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│ PROCESSING │
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└─────────────┘
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│
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send │
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P/F │
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▼
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back to IDLE
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```
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- **IDLE → RECORDING:** `ON <session>` received, start mic capture
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- **RECORDING:** Moonshine streaming produces completed segments → send `P`
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- **RECORDING → PROCESSING:** `OFF <session>` received
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- **PROCESSING → IDLE:** final STT pass, send remaining `P` + `F`
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If `ON` arrives while recording, the current session is aborted (no final
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flush) and a new session starts immediately.
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