Cleanup pass: remove dead code, fix bugs, simplify
Dead code removed: - MusicAnalyzer.BuildWaveFrame (replaced by DrumDetector + BuildMelodyFrame) - MusicAnalyzer.ExtractFeatures simplified to melody-only (removed rhythm band) - MusicAnalyzer.RhythmLow/RhythmHigh constants, TickFeature.RhythmFlux - LiveCapture._liveMaxFlux + _prevRhythmMag (computed, never read) - State.ActualA/ActualB, State.LastSentA/LastSentB (set, never read) - Program.cs StrengthChanged handler (only wrote to dead fields) - Command.Mode property (never referenced) - DrumDetector.FreqKick/Snare/Brass/Silent static arrays (unused) Bugs fixed: - DrumDetector.BuildFrame: freqBytes was byte[16], now byte[4] - CoyoteDevice fallback: use nameFilter param instead of hardcoded string Refactoring: - Server.DoStatus calls BuildStatusPush(null) instead of duplicating - HeatMap: removed redundant colW assignment - Removed unused System.Numerics imports from LiveCapture, MusicAnalyzer
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@@ -33,7 +33,7 @@ public class CoyoteDevice : IDisposable
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selector = BluetoothLEDevice.GetDeviceSelectorFromPairingState(false);
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devices = await DeviceInformation.FindAllAsync(selector);
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var match = devices.FirstOrDefault(d =>
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d.Name.Contains("47L121000", StringComparison.OrdinalIgnoreCase) ||
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d.Name.Contains(nameFilter, StringComparison.OrdinalIgnoreCase) ||
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d.Name.Contains("DG-LAB", StringComparison.OrdinalIgnoreCase) ||
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d.Name.Contains("Coyote", StringComparison.OrdinalIgnoreCase));
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if (match == null)
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