Cleanup pass: remove dead code, fix bugs, simplify

Dead code removed:
- MusicAnalyzer.BuildWaveFrame (replaced by DrumDetector + BuildMelodyFrame)
- MusicAnalyzer.ExtractFeatures simplified to melody-only (removed rhythm band)
- MusicAnalyzer.RhythmLow/RhythmHigh constants, TickFeature.RhythmFlux
- LiveCapture._liveMaxFlux + _prevRhythmMag (computed, never read)
- State.ActualA/ActualB, State.LastSentA/LastSentB (set, never read)
- Program.cs StrengthChanged handler (only wrote to dead fields)
- Command.Mode property (never referenced)
- DrumDetector.FreqKick/Snare/Brass/Silent static arrays (unused)

Bugs fixed:
- DrumDetector.BuildFrame: freqBytes was byte[16], now byte[4]
- CoyoteDevice fallback: use nameFilter param instead of hardcoded string

Refactoring:
- Server.DoStatus calls BuildStatusPush(null) instead of duplicating
- HeatMap: removed redundant colW assignment
- Removed unused System.Numerics imports from LiveCapture, MusicAnalyzer
This commit is contained in:
2026-08-09 14:01:19 +00:00
parent badc599dee
commit 1ab397767a
9 changed files with 8 additions and 103 deletions
-6
View File
@@ -13,12 +13,6 @@ static class Program
var state = new State();
var server = new Server(device, state, Port);
device.StrengthChanged += (a, b) =>
{
state.ActualA = a;
state.ActualB = b;
};
Application.Run(new MainForm(device, state, server));
}
}