Cleanup pass: remove dead code, fix bugs, simplify
Dead code removed: - MusicAnalyzer.BuildWaveFrame (replaced by DrumDetector + BuildMelodyFrame) - MusicAnalyzer.ExtractFeatures simplified to melody-only (removed rhythm band) - MusicAnalyzer.RhythmLow/RhythmHigh constants, TickFeature.RhythmFlux - LiveCapture._liveMaxFlux + _prevRhythmMag (computed, never read) - State.ActualA/ActualB, State.LastSentA/LastSentB (set, never read) - Program.cs StrengthChanged handler (only wrote to dead fields) - Command.Mode property (never referenced) - DrumDetector.FreqKick/Snare/Brass/Silent static arrays (unused) Bugs fixed: - DrumDetector.BuildFrame: freqBytes was byte[16], now byte[4] - CoyoteDevice fallback: use nameFilter param instead of hardcoded string Refactoring: - Server.DoStatus calls BuildStatusPush(null) instead of duplicating - HeatMap: removed redundant colW assignment - Removed unused System.Numerics imports from LiveCapture, MusicAnalyzer
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@@ -105,10 +105,6 @@ public class Command
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[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public string? Channel { get; set; }
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[JsonPropertyName("mode")]
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[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public string? Mode { get; set; }
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[JsonPropertyName("value")]
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[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public int? Value { get; set; }
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