Cleanup pass: remove dead code, fix bugs, simplify
Dead code removed: - MusicAnalyzer.BuildWaveFrame (replaced by DrumDetector + BuildMelodyFrame) - MusicAnalyzer.ExtractFeatures simplified to melody-only (removed rhythm band) - MusicAnalyzer.RhythmLow/RhythmHigh constants, TickFeature.RhythmFlux - LiveCapture._liveMaxFlux + _prevRhythmMag (computed, never read) - State.ActualA/ActualB, State.LastSentA/LastSentB (set, never read) - Program.cs StrengthChanged handler (only wrote to dead fields) - Command.Mode property (never referenced) - DrumDetector.FreqKick/Snare/Brass/Silent static arrays (unused) Bugs fixed: - DrumDetector.BuildFrame: freqBytes was byte[16], now byte[4] - CoyoteDevice fallback: use nameFilter param instead of hardcoded string Refactoring: - Server.DoStatus calls BuildStatusPush(null) instead of duplicating - HeatMap: removed redundant colW assignment - Removed unused System.Numerics imports from LiveCapture, MusicAnalyzer
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@@ -242,12 +242,7 @@ public class Server
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string DoStatus()
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{
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return JsonSerializer.Serialize(new StatusResponse
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{
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Connected = _device.IsConnected,
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StrengthA = _device.StrengthA,
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StrengthB = _device.StrengthB
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}, JsonOpts);
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return BuildStatusPush(null);
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}
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string DoStrength(Command cmd)
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