Cleanup pass: remove dead code, fix bugs, simplify

Dead code removed:
- MusicAnalyzer.BuildWaveFrame (replaced by DrumDetector + BuildMelodyFrame)
- MusicAnalyzer.ExtractFeatures simplified to melody-only (removed rhythm band)
- MusicAnalyzer.RhythmLow/RhythmHigh constants, TickFeature.RhythmFlux
- LiveCapture._liveMaxFlux + _prevRhythmMag (computed, never read)
- State.ActualA/ActualB, State.LastSentA/LastSentB (set, never read)
- Program.cs StrengthChanged handler (only wrote to dead fields)
- Command.Mode property (never referenced)
- DrumDetector.FreqKick/Snare/Brass/Silent static arrays (unused)

Bugs fixed:
- DrumDetector.BuildFrame: freqBytes was byte[16], now byte[4]
- CoyoteDevice fallback: use nameFilter param instead of hardcoded string

Refactoring:
- Server.DoStatus calls BuildStatusPush(null) instead of duplicating
- HeatMap: removed redundant colW assignment
- Removed unused System.Numerics imports from LiveCapture, MusicAnalyzer
This commit is contained in:
2026-08-09 14:01:19 +00:00
parent badc599dee
commit 1ab397767a
9 changed files with 8 additions and 103 deletions
+1 -1
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@@ -33,7 +33,7 @@ public class CoyoteDevice : IDisposable
selector = BluetoothLEDevice.GetDeviceSelectorFromPairingState(false);
devices = await DeviceInformation.FindAllAsync(selector);
var match = devices.FirstOrDefault(d =>
d.Name.Contains("47L121000", StringComparison.OrdinalIgnoreCase) ||
d.Name.Contains(nameFilter, StringComparison.OrdinalIgnoreCase) ||
d.Name.Contains("DG-LAB", StringComparison.OrdinalIgnoreCase) ||
d.Name.Contains("Coyote", StringComparison.OrdinalIgnoreCase));
if (match == null)
+1 -6
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@@ -17,11 +17,6 @@ public class DrumDetector
readonly bool[] _subSnare = new bool[4];
readonly bool[] _subBrass = new bool[4];
static readonly byte[] FreqKick = Freq.Compress4(new[] { 150, 150, 150, 150 });
static readonly byte[] FreqSnare = Freq.Compress4(new[] { 50, 50, 50, 50 });
static readonly byte[] FreqBrass = Freq.Compress4(new[] { 10, 10, 10, 10 });
static readonly byte[] FreqSilent = Freq.Compress4(new[] { 10, 10, 10, 10 });
public void ProcessWindow(double[] magnitude, int sampleRate, int windowSize, int subTickIndex)
{
if (subTickIndex < 0 || subTickIndex > 3) return;
@@ -66,7 +61,7 @@ public class DrumDetector
public WaveFrame BuildFrame()
{
var intensity = new byte[4];
var freqBytes = new byte[16]; // 4 sub-ticks × 4 bytes (but we use per-sub-tick freq)
var freqBytes = new byte[4];
for (int i = 0; i < 4; i++)
{
+1 -2
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@@ -37,7 +37,6 @@ public class HeatMap : Panel
int w = Width;
int h = Height;
int colW = Math.Max(1, w / _maxTicks);
// Draw axis labels
using var font = new Font(FontFamily.GenericMonospace, 7);
@@ -48,7 +47,7 @@ public class HeatMap : Panel
int plotX = 36;
int plotW = w - plotX - 4;
int plotH = h - 4;
colW = Math.Max(1, plotW / _maxTicks);
int colW = Math.Max(1, plotW / _maxTicks);
for (int i = 0; i < _history.Count; i++)
{
+1 -8
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@@ -1,4 +1,3 @@
using System.Numerics;
using FftSharp;
using NAudio.CoreAudioApi;
using NAudio.Wave;
@@ -16,8 +15,6 @@ public class LiveCapture : IDisposable
readonly Queue<double> _sampleBuffer = new();
readonly object _bufferLock = new();
double[]? _prevRhythmMag;
double _liveMaxFlux;
double _liveMaxMelodyEnergy;
int _sampleRate;
int _fftsPerTick;
@@ -131,13 +128,9 @@ public class LiveCapture : IDisposable
var spectrum = FFT.Forward(windowData);
var mag = FFT.Magnitude(spectrum);
var (rhythmEnergy, rhythmFlux, melodyEnergy, melodyFreq) =
MusicAnalyzer.ExtractFeatures(mag, _prevRhythmMag, _sampleRate);
_prevRhythmMag = mag;
var (melodyEnergy, melodyFreq) = MusicAnalyzer.ExtractFeatures(mag, _sampleRate);
// Adaptive normalization: running max with slow decay
_liveMaxFlux = Math.Max(rhythmFlux, _liveMaxFlux * 0.999);
_liveMaxMelodyEnergy = Math.Max(melodyEnergy, _liveMaxMelodyEnergy * 0.999);
// Drum detection: map this FFT window to a sub-tick (0-3)
+3 -65
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@@ -1,4 +1,3 @@
using System.Numerics;
using FftSharp;
namespace Substation;
@@ -9,35 +8,15 @@ public static class MusicAnalyzer
public const int HopSize = 1024;
public const double TickDuration = 0.1;
const double RhythmLow = 20, RhythmHigh = 250;
const double MelodyLow = 300, MelodyHigh = 4000;
public static (double rhythmEnergy, double rhythmFlux, double melodyEnergy, double melodyFreq)
ExtractFeatures(double[] magnitude, double[]? prevRhythmMag, int sampleRate)
public static (double melodyEnergy, double melodyFreq)
ExtractFeatures(double[] magnitude, int sampleRate)
{
double binWidth = (double)sampleRate / WindowSize;
int rhythmLoBin = (int)(RhythmLow / binWidth);
int rhythmHiBin = (int)(RhythmHigh / binWidth);
int melodyLoBin = (int)(MelodyLow / binWidth);
int melodyHiBin = (int)(MelodyHigh / binWidth);
// Rhythm band energy
double rhythmEnergy = 0;
for (int i = rhythmLoBin; i <= rhythmHiBin && i < magnitude.Length; i++)
rhythmEnergy += magnitude[i] * magnitude[i];
rhythmEnergy = Math.Sqrt(rhythmEnergy / (rhythmHiBin - rhythmLoBin + 1));
// Spectral flux (positive change in rhythm band)
double rhythmFlux = 0;
if (prevRhythmMag != null)
{
for (int i = rhythmLoBin; i <= rhythmHiBin && i < magnitude.Length; i++)
{
double diff = magnitude[i] - prevRhythmMag[i];
if (diff > 0) rhythmFlux += diff;
}
}
// Melody band: energy + dominant frequency (spectral peak)
double melodyEnergy = 0;
double peakMag = 0;
@@ -55,7 +34,7 @@ public static class MusicAnalyzer
melodyEnergy = Math.Sqrt(melodyEnergy / (melodyHiBin - melodyLoBin + 1));
double melodyFreq = peakBin * binWidth;
return (rhythmEnergy, rhythmFlux, melodyEnergy, melodyFreq);
return (melodyEnergy, melodyFreq);
}
public static int MapPitchToPeriod(double hz)
@@ -73,7 +52,6 @@ public static class MusicAnalyzer
public class TickFeature
{
public double RhythmFlux;
public double MelodyEnergy;
public double MelodyCount;
public readonly List<double> MelodyFreqSamples = new();
@@ -105,44 +83,4 @@ public static class MusicAnalyzer
return new WaveFrame(freqB, intB);
}
public static (WaveFrame chA, WaveFrame chB) BuildWaveFrame(TickFeature tf, double maxFlux, double maxMelodyEnergy)
{
const int rhythmFreqMs = 150;
double normalizedFlux = maxFlux > 0 ? tf.RhythmFlux / maxFlux : 0;
int onsetIntensity = (int)Math.Round(normalizedFlux * 100);
var intA = new[]
{
(byte)Math.Clamp(onsetIntensity, 0, 100),
(byte)Math.Clamp(onsetIntensity * 6 / 10, 0, 100),
(byte)Math.Clamp(onsetIntensity * 3 / 10, 0, 100),
(byte)0
};
var freqA = Freq.Compress4(new[] { rhythmFreqMs, rhythmFreqMs, rhythmFreqMs, rhythmFreqMs });
double avgEnergy = tf.MelodyCount > 0 ? tf.MelodyEnergy / tf.MelodyCount : 0;
double normalizedEnergy = maxMelodyEnergy > 0 ? avgEnergy / maxMelodyEnergy : 0;
int melodyIntensity = (int)Math.Round(normalizedEnergy * 80);
melodyIntensity = Math.Clamp(melodyIntensity, 0, 100);
double weightedFreq = 0;
double totalWeight = 0;
foreach (var f in tf.MelodyFreqSamples)
{
weightedFreq += f * f;
totalWeight += f;
}
double avgMelodyHz = totalWeight > 0 ? weightedFreq / totalWeight : 500;
int estimsMs = MapPitchToPeriod(avgMelodyHz);
var intB = new[]
{
(byte)melodyIntensity, (byte)melodyIntensity,
(byte)melodyIntensity, (byte)melodyIntensity
};
var freqB = Freq.Compress4(new[] { estimsMs, estimsMs, estimsMs, estimsMs });
return (new WaveFrame(freqA, intA), new WaveFrame(freqB, intB));
}
}
-6
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@@ -13,12 +13,6 @@ static class Program
var state = new State();
var server = new Server(device, state, Port);
device.StrengthChanged += (a, b) =>
{
state.ActualA = a;
state.ActualB = b;
};
Application.Run(new MainForm(device, state, server));
}
}
-4
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@@ -105,10 +105,6 @@ public class Command
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? Channel { get; set; }
[JsonPropertyName("mode")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? Mode { get; set; }
[JsonPropertyName("value")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public int? Value { get; set; }
+1 -6
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@@ -242,12 +242,7 @@ public class Server
string DoStatus()
{
return JsonSerializer.Serialize(new StatusResponse
{
Connected = _device.IsConnected,
StrengthA = _device.StrengthA,
StrengthB = _device.StrengthB
}, JsonOpts);
return BuildStatusPush(null);
}
string DoStrength(Command cmd)
-5
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@@ -15,8 +15,6 @@ public class State
public readonly ConcurrentQueue<WaveFrame> StreamA = new();
public readonly ConcurrentQueue<WaveFrame> StreamB = new();
public int ActualA, ActualB;
public int LastSentA, LastSentB;
public double LimitScaleA, LimitScaleB;
public byte[]? LastFreqA, LastIntA, LastFreqB, LastIntB;
public bool LastActiveA, LastActiveB;
@@ -133,8 +131,6 @@ public class State
: (byte)Math.Clamp(desired, 0, max);
var valA = ApplyLimit(DesiredA, MaxA, LimitModeA);
var valB = ApplyLimit(DesiredB, MaxB, LimitModeB);
LastSentA = valA;
LastSentB = valB;
LimitScaleA = DesiredA > 0 ? (double)valA / DesiredA : 0;
LimitScaleB = DesiredB > 0 ? (double)valB / DesiredB : 0;
DirtyA = false;
@@ -167,7 +163,6 @@ public class State
(modeA, modeB) = (modeB, modeA);
(freqA, freqB) = (freqB, freqA);
(intA, intB) = (intB, intA);
(LastSentA, LastSentB) = (LastSentB, LastSentA);
(LastFreqA, LastFreqB) = (LastFreqB, LastFreqA);
(LastIntA, LastIntB) = (LastIntB, LastIntA);
(LastActiveA, LastActiveB) = (LastActiveB, LastActiveA);