Support all 5 xToys pattern types

- script-v3: reworked with initialActions channel mapping, freq detection
  by name, single-channel duplication, full expression evaluator (pow, arithmetic)
- basic-v2: handle frequencyControl:true, 3-channel (ch3 ignored)
- funscript/draw: resample {at,pos} timeline to 100ms ticks via linear interpolation
- audio: resample flat float array to 100ms ticks using length in seconds
- EvaluateExpression replaces ResolveExpr: DataTable.Compute + pow() pre-processing
- All types: single-channel patterns duplicate to both A/B
- All types: missing frequency data uses fixed 150ms default
This commit is contained in:
2026-08-14 09:49:58 +00:00
parent 1ab397767a
commit 496cc5a6b2
+361 -53
View File
@@ -1,3 +1,5 @@
using System.Data;
using System.Globalization;
using System.Net.Http;
using System.Text;
using System.Text.Json;
@@ -29,7 +31,6 @@ public static class XToysPatternImporter
static int FreqPctToMs(byte freqPct)
{
// xToys frequency: 0% = deep (1000ms), 100% = buzzy (10ms)
// freqPct is the raw 0-100 value from the pattern (already clamped in EvaluatePattern)
return (int)Math.Round(1000 - 9.9 * freqPct);
}
@@ -45,9 +46,332 @@ public static class XToysPatternImporter
var pattern = doc.RootElement.GetProperty("result").GetProperty("pattern");
var name = pattern.GetProperty("name").GetString() ?? "Unknown";
var patternType = pattern.GetProperty("type").GetString() ?? "script-v3";
var patternData = pattern.GetProperty("patternData");
// Resolve slider defaults
return patternType switch
{
"basic-v2" => ParseBasicV2(name, patternData),
"funscript" => ParseFunscript(name, patternData),
"draw" => ParseFunscript(name, patternData),
"audio" => ParseAudio(name, pattern, patternData),
"script-v3" => ParseScriptV3(name, patternData),
_ => ParseScriptV3(name, patternData)
};
}
// ── script-v3: slider-driven, arbitrary pattern names, initialActions channel mapping ──
static XToysPattern ParseScriptV3(string name, JsonElement patternData)
{
var sliders = ResolveSliders(patternData);
bool hasFreq = patternData.TryGetProperty("frequencyControl", out var fc) && fc.GetBoolean();
int channelCount = patternData.TryGetProperty("channels", out var cc) ? cc.GetInt32() : 2;
// Parse initialActions to map pattern names → channels
var patternToChannel = new Dictionary<string, int>();
if (patternData.TryGetProperty("initialActions", out var actions))
{
foreach (var action in actions.EnumerateArray())
{
if (action.TryGetProperty("type", out var t) && t.GetString() == "updatePattern")
{
var patName = action.GetProperty("pattern").GetString()!;
var channels = action.GetProperty("channels");
int ch = 1;
if (channels.TryGetProperty("1", out var c1) && c1.GetBoolean()) ch = 1;
else if (channels.TryGetProperty("2", out var c2) && c2.GetBoolean()) ch = 2;
patternToChannel[patName] = ch;
}
}
}
// Get all pattern names
var patterns = patternData.GetProperty("patterns");
var patternNames = new List<string>();
foreach (var prop in patterns.EnumerateObject())
patternNames.Add(prop.Name);
// Classify patterns: frequency (name contains "freq") vs intensity
var intPatterns = new List<(string name, int channel)>();
var freqPatterns = new List<(string name, int channel)>();
foreach (var pname in patternNames)
{
int ch = patternToChannel.GetValueOrDefault(pname, 1);
if (hasFreq && pname.Contains("freq", StringComparison.OrdinalIgnoreCase))
freqPatterns.Add((pname, ch));
else
intPatterns.Add((pname, ch));
}
// Evaluate patterns
var intByChannel = new Dictionary<int, byte[]>();
var freqByChannel = new Dictionary<int, byte[]>();
foreach (var (pname, ch) in intPatterns)
intByChannel[ch] = EvaluateLoops(patterns.GetProperty(pname), sliders);
foreach (var (pname, ch) in freqPatterns)
freqByChannel[ch] = EvaluateLoops(patterns.GetProperty(pname), sliders);
// Get arrays for each channel (default to empty)
var intA = intByChannel.GetValueOrDefault(1, Array.Empty<byte>());
var intB = channelCount >= 2
? intByChannel.GetValueOrDefault(2, intA)
: intA; // single channel → duplicate
var freqA = freqByChannel.GetValueOrDefault(1, Array.Empty<byte>());
var freqB = channelCount >= 2
? freqByChannel.GetValueOrDefault(2, freqA)
: freqA;
int tickCount = Math.Max(intA.Length, Math.Max(intB.Length, Math.Max(freqA.Length, freqB.Length)));
if (tickCount == 0) tickCount = 1;
byte defaultFreq = Freq.Compress(150);
var channelA = new List<WaveFrame>(tickCount);
var channelB = new List<WaveFrame>(tickCount);
for (int i = 0; i < tickCount; i++)
{
byte ia = i < intA.Length ? intA[i] : (byte)0;
byte ib = i < intB.Length ? intB[i] : (byte)0;
byte fa = i < freqA.Length ? Freq.Compress(FreqPctToMs(freqA[i])) : defaultFreq;
byte fb = i < freqB.Length ? Freq.Compress(FreqPctToMs(freqB[i])) : defaultFreq;
channelA.Add(new WaveFrame(new[] { fa, fa, fa, fa }, new[] { ia, ia, ia, ia }));
channelB.Add(new WaveFrame(new[] { fb, fb, fb, fb }, new[] { ib, ib, ib, ib }));
}
return new XToysPattern(name, channelA, channelB);
}
// ── basic-v2: channelData with loops/steps, optional frequencyControl ──
static XToysPattern ParseBasicV2(string name, JsonElement patternData)
{
var emptySliders = new Dictionary<string, double>();
const int defaultFreqMs = 150;
bool hasFreq = patternData.TryGetProperty("frequencyControl", out var fc) && fc.GetBoolean();
byte freqByte = Freq.Compress(defaultFreqMs);
var intA = Array.Empty<byte>();
var intB = Array.Empty<byte>();
var freqA = Array.Empty<byte>();
var freqB = Array.Empty<byte>();
if (patternData.TryGetProperty("channelData", out var cd))
{
if (cd.TryGetProperty("1", out var ch1))
{
intA = EvaluateLoops(ch1, emptySliders);
if (hasFreq) freqA = intA; // basic-v2 with freq: same data is freq
}
if (cd.TryGetProperty("2", out var ch2))
{
intB = EvaluateLoops(ch2, emptySliders);
if (hasFreq) freqB = intB;
}
}
// Single channel → duplicate
if (intB.Length == 0 && intA.Length > 0)
{
intB = intA;
freqB = freqA;
}
if (intA.Length == 0 && intB.Length > 0)
{
intA = intB;
freqA = freqB;
}
int tickCount = Math.Max(intA.Length, intB.Length);
if (tickCount == 0) tickCount = 1;
var channelA = new List<WaveFrame>(tickCount);
var channelB = new List<WaveFrame>(tickCount);
for (int i = 0; i < tickCount; i++)
{
byte ia = i < intA.Length ? intA[i] : (byte)0;
byte ib = i < intB.Length ? intB[i] : (byte)0;
byte fa = hasFreq && i < freqA.Length ? Freq.Compress(FreqPctToMs(freqA[i])) : freqByte;
byte fb = hasFreq && i < freqB.Length ? Freq.Compress(FreqPctToMs(freqB[i])) : freqByte;
channelA.Add(new WaveFrame(new[] { fa, fa, fa, fa }, new[] { ia, ia, ia, ia }));
channelB.Add(new WaveFrame(new[] { fb, fb, fb, fb }, new[] { ib, ib, ib, ib }));
}
return new XToysPattern(name, channelA, channelB);
}
// ── funscript / draw: {at, pos} timeline, resample to 100ms ticks ──
static XToysPattern ParseFunscript(string name, JsonElement patternData)
{
byte freqByte = Freq.Compress(150);
var intA = Array.Empty<byte>();
var intB = Array.Empty<byte>();
if (patternData.TryGetProperty("channelData", out var cd))
{
if (cd.TryGetProperty("1", out var ch1))
intA = ResampleTimeline(ch1);
if (cd.TryGetProperty("2", out var ch2))
intB = ResampleTimeline(ch2);
}
// Single channel → duplicate
if (intB.Length == 0 && intA.Length > 0) intB = intA;
if (intA.Length == 0 && intB.Length > 0) intA = intB;
int tickCount = Math.Max(intA.Length, intB.Length);
if (tickCount == 0) tickCount = 1;
var channelA = new List<WaveFrame>(tickCount);
var channelB = new List<WaveFrame>(tickCount);
for (int i = 0; i < tickCount; i++)
{
byte ia = i < intA.Length ? intA[i] : (byte)0;
byte ib = i < intB.Length ? intB[i] : (byte)0;
channelA.Add(new WaveFrame(new[] { freqByte, freqByte, freqByte, freqByte }, new[] { ia, ia, ia, ia }));
channelB.Add(new WaveFrame(new[] { freqByte, freqByte, freqByte, freqByte }, new[] { ib, ib, ib, ib }));
}
return new XToysPattern(name, channelA, channelB);
}
static byte[] ResampleTimeline(JsonElement channelData)
{
// channelData is an array of {at, pos} objects (at in ms, pos 0-100)
var points = new List<(double at, double pos)>();
foreach (var pt in channelData.EnumerateArray())
{
double at = pt.GetProperty("at").GetDouble();
double pos = pt.GetProperty("pos").GetDouble();
points.Add((at, pos));
}
if (points.Count == 0) return Array.Empty<byte>();
if (points.Count == 1) return new[] { (byte)Math.Clamp((int)Math.Round(points[0].pos), 0, 100) };
double durationMs = points[^1].at;
int tickCount = Math.Max(1, (int)Math.Ceiling(durationMs / 100.0));
var result = new byte[tickCount];
int ptIdx = 0;
for (int t = 0; t < tickCount; t++)
{
double tickMs = t * 100.0;
// Advance to the right pair of points
while (ptIdx < points.Count - 2 && points[ptIdx + 1].at < tickMs)
ptIdx++;
// Linear interpolation between points[ptIdx] and points[ptIdx + 1]
double pos;
if (points[ptIdx + 1].at == points[ptIdx].at)
pos = points[ptIdx].pos;
else
{
double frac = (tickMs - points[ptIdx].at) / (points[ptIdx + 1].at - points[ptIdx].at);
frac = Math.Clamp(frac, 0, 1);
pos = points[ptIdx].pos + (points[ptIdx + 1].pos - points[ptIdx].pos) * frac;
}
result[t] = (byte)Math.Clamp((int)Math.Round(pos), 0, 100);
}
return result;
}
// ── audio: flat float array, resample to 100ms ticks ──
static XToysPattern ParseAudio(string name, JsonElement pattern, JsonElement patternData)
{
byte freqByte = Freq.Compress(150);
// Length is in seconds (from pattern.length or patternData.length)
double lengthSec = 0;
if (pattern.TryGetProperty("length", out var lenEl) && lenEl.ValueKind == JsonValueKind.Number)
lengthSec = lenEl.GetDouble();
else if (pattern.TryGetProperty("length", out var lenStr) && lenStr.ValueKind == JsonValueKind.String)
double.TryParse(lenStr.GetString(), out lengthSec);
double scale = patternData.TryGetProperty("scale", out var scaleEl) ? scaleEl.GetDouble() : 100;
var intA = Array.Empty<byte>();
var intB = Array.Empty<byte>();
if (patternData.TryGetProperty("channelData", out var cd))
{
if (cd.TryGetProperty("1", out var ch1))
intA = ResampleAudio(ch1, scale, lengthSec);
if (cd.TryGetProperty("2", out var ch2))
intB = ResampleAudio(ch2, scale, lengthSec);
}
// Single channel → duplicate
if (intB.Length == 0 && intA.Length > 0) intB = intA;
if (intA.Length == 0 && intB.Length > 0) intA = intB;
int tickCount = Math.Max(intA.Length, intB.Length);
if (tickCount == 0) tickCount = 1;
var channelA = new List<WaveFrame>(tickCount);
var channelB = new List<WaveFrame>(tickCount);
for (int i = 0; i < tickCount; i++)
{
byte ia = i < intA.Length ? intA[i] : (byte)0;
byte ib = i < intB.Length ? intB[i] : (byte)0;
channelA.Add(new WaveFrame(new[] { freqByte, freqByte, freqByte, freqByte }, new[] { ia, ia, ia, ia }));
channelB.Add(new WaveFrame(new[] { freqByte, freqByte, freqByte, freqByte }, new[] { ib, ib, ib, ib }));
}
return new XToysPattern(name, channelA, channelB);
}
static byte[] ResampleAudio(JsonElement channelData, double scale, double lengthSec)
{
// channelData is a flat array of float values (raw, need to divide by scale)
var samples = new List<double>();
foreach (var s in channelData.EnumerateArray())
samples.Add(s.GetDouble() / scale * 100.0);
if (samples.Count == 0) return Array.Empty<byte>();
// Determine tick count from length (seconds → 100ms ticks)
int tickCount;
if (lengthSec > 0)
tickCount = Math.Max(1, (int)Math.Ceiling(lengthSec * 10));
else
tickCount = samples.Count; // fallback: 1 sample per tick
var result = new byte[tickCount];
for (int t = 0; t < tickCount; t++)
{
// Map tick to sample index
int idx = (int)Math.Round((double)t * samples.Count / tickCount);
if (idx >= samples.Count) idx = samples.Count - 1;
result[t] = (byte)Math.Clamp((int)Math.Round(samples[idx]), 0, 100);
}
return result;
}
// ── Shared helpers ──
static Dictionary<string, double> ResolveSliders(JsonElement patternData)
{
var sliders = new Dictionary<string, double>();
if (patternData.TryGetProperty("ma", out var ma))
{
@@ -58,61 +382,25 @@ public static class XToysPatternImporter
sliders[key] = value;
}
}
// Evaluate patterns to per-tick value arrays
var int1 = EvaluatePattern(patternData, "Int1", sliders);
var int2 = EvaluatePattern(patternData, "Int2", sliders);
var freq1 = EvaluatePattern(patternData, "Freq1", sliders);
var freq2 = EvaluatePattern(patternData, "Freq2", sliders);
// All patterns in a group should have the same total duration.
// Use the max length to be safe.
int tickCount = Math.Max(int1.Length, Math.Max(int2.Length, Math.Max(freq1.Length, freq2.Length)));
var channelA = new List<WaveFrame>(tickCount);
var channelB = new List<WaveFrame>(tickCount);
for (int i = 0; i < tickCount; i++)
{
byte intA = i < int1.Length ? int1[i] : (byte)0;
byte intB = i < int2.Length ? int2[i] : (byte)0;
// Freq patterns output 0-100 (percentage). Map: 0% = 1000ms deep, 100% = 10ms buzzy.
byte freqA = i < freq1.Length ? Freq.Compress(FreqPctToMs(freq1[i])) : Freq.Compress(10);
byte freqB = i < freq2.Length ? Freq.Compress(FreqPctToMs(freq2[i])) : Freq.Compress(10);
channelA.Add(new WaveFrame(
new[] { freqA, freqA, freqA, freqA },
new[] { intA, intA, intA, intA }));
channelB.Add(new WaveFrame(
new[] { freqB, freqB, freqB, freqB },
new[] { intB, intB, intB, intB }));
}
return new XToysPattern(name, channelA, channelB);
return sliders;
}
static byte[] EvaluatePattern(JsonElement patternData, string patternName, Dictionary<string, double> sliders)
static byte[] EvaluateLoops(JsonElement loopsElement, Dictionary<string, double> sliders)
{
if (!patternData.TryGetProperty("patterns", out var patterns))
return Array.Empty<byte>();
if (!patterns.TryGetProperty(patternName, out var patternArr))
return Array.Empty<byte>();
var values = new List<byte>();
double lastEnd = 0;
foreach (var loop in patternArr.EnumerateArray())
foreach (var loop in loopsElement.EnumerateArray())
{
var steps = loop.GetProperty("steps");
foreach (var step in steps.EnumerateArray())
{
var type = step.GetProperty("type").GetString() ?? "straight";
var time = ResolveExpr(GetStepValue(step, "time"), sliders);
var time = EvaluateExpression(GetStepValue(step, "time"), sliders);
var startVal = step.TryGetProperty("start", out var s)
? (s.ValueKind == JsonValueKind.Null ? lastEnd : ResolveExpr(GetStepValue(step, "start"), sliders))
? (s.ValueKind == JsonValueKind.Null ? lastEnd : EvaluateExpression(GetStepValue(step, "start"), sliders))
: lastEnd;
var endVal = ResolveExpr(GetStepValue(step, "end"), sliders);
var endVal = EvaluateExpression(GetStepValue(step, "end"), sliders);
int ticks = Math.Max(1, (int)Math.Round(time / 0.1));
@@ -142,21 +430,41 @@ public static class XToysPatternImporter
return el.ValueKind switch
{
JsonValueKind.String => el.GetString() ?? "0",
JsonValueKind.Number => el.GetDouble().ToString(),
JsonValueKind.Number => el.GetDouble().ToString(CultureInfo.InvariantCulture),
_ => "0"
};
}
static double ResolveExpr(string expr, Dictionary<string, double> sliders)
static double EvaluateExpression(string expr, Dictionary<string, double> sliders)
{
// Replace {var} references, then evaluate simple expressions like "ramp/2"
// Replace {var} references with slider values
var resolved = Regex.Replace(expr, @"\{(\w+)\}", m =>
sliders.TryGetValue(m.Groups[1].Value, out var val) ? val.ToString() : "0");
sliders.TryGetValue(m.Groups[1].Value, out var val)
? val.ToString(CultureInfo.InvariantCulture)
: "0");
// Parse simple arithmetic: number, or number/number
var parts = resolved.Split('/');
if (parts.Length == 2 && double.TryParse(parts[0], out var a) && double.TryParse(parts[1], out var b))
return a / b;
return double.TryParse(resolved, out var result) ? result : 0;
// Try plain number first
if (double.TryParse(resolved, CultureInfo.InvariantCulture, out var simple))
return simple;
// Pre-process pow(a, b) calls — DataTable.Compute doesn't support pow
resolved = Regex.Replace(resolved, @"pow\(\s*([-\d.]+)\s*,\s*([-\d.]+)\s*\)", m =>
{
double a = double.Parse(m.Groups[1].Value, CultureInfo.InvariantCulture);
double b = double.Parse(m.Groups[2].Value, CultureInfo.InvariantCulture);
return Math.Pow(a, b).ToString("G15", CultureInfo.InvariantCulture);
});
// Evaluate with DataTable.Compute (handles +, -, *, /, parentheses)
try
{
var result = new DataTable().Compute(resolved, null);
return Convert.ToDouble(result, CultureInfo.InvariantCulture);
}
catch
{
// Fallback: try simple number
return double.TryParse(resolved, CultureInfo.InvariantCulture, out var fallback) ? fallback : 0;
}
}
}