Remove music button and MP3 decode, keep live capture only

- Remove Music button, OnMusic/RunMusicAsync/StopMusic and all music fields
- MusicAnalyzer: remove Analyze, DecodeToMono, MusicPattern record;
  keep ExtractFeatures/MapPitchToPeriod/BuildWaveFrame/TickFeature (used by LiveCapture)
- Remove unused NAudio.Wave and System.Diagnostics imports from MainForm
- Fix LiveCapture overlap: sliding window with 50% overlap (was dropping every other frame)
- Buttons resized to 80px (Test/Live/Pattern/Stop All)
This commit is contained in:
2026-08-08 19:52:56 +00:00
parent bbd9bb6d6b
commit e43b1f30cd
3 changed files with 27 additions and 235 deletions
-101
View File
@@ -1,11 +1,8 @@
using System.Numerics;
using FftSharp;
using NAudio.Wave;
namespace Substation;
public record MusicPattern(List<WaveFrame> ChannelA, List<WaveFrame> ChannelB, TimeSpan Duration);
public static class MusicAnalyzer
{
public const int WindowSize = 2048;
@@ -15,79 +12,6 @@ public static class MusicAnalyzer
const double RhythmLow = 20, RhythmHigh = 250;
const double MelodyLow = 300, MelodyHigh = 4000;
public static MusicPattern Analyze(string mp3Path, IProgress<int>? progress = null)
{
const int sampleRate = 44100;
var samples = DecodeToMono(mp3Path, sampleRate);
var duration = TimeSpan.FromSeconds((double)samples.Length / sampleRate);
var tickCount = (int)Math.Ceiling((double)samples.Length / sampleRate / TickDuration);
var channelA = new List<WaveFrame>(tickCount);
var channelB = new List<WaveFrame>(tickCount);
var window = new FftSharp.Windows.Hanning();
var buffer = new double[WindowSize];
int fftsPerTick = (int)Math.Round(TickDuration * sampleRate / HopSize);
double[]? prevRhythmMag = null;
double maxFlux = 0;
double maxMelodyEnergy = 0;
// First pass: collect per-tick features
var tickFeatures = new List<TickFeature>(tickCount);
int pos = 0;
int fftIndex = 0;
while (pos + WindowSize <= samples.Length)
{
for (int i = 0; i < WindowSize; i++)
buffer[i] = samples[pos + i];
window.ApplyInPlace(buffer);
var spectrum = FFT.Forward(buffer);
var mag = FFT.Magnitude(spectrum);
var (rhythmEnergy, rhythmFlux, melodyEnergy, melodyFreq) =
ExtractFeatures(mag, prevRhythmMag, sampleRate);
if (rhythmFlux > maxFlux) maxFlux = rhythmFlux;
if (melodyEnergy > maxMelodyEnergy) maxMelodyEnergy = melodyEnergy;
prevRhythmMag = mag;
int tickIdx = fftIndex / Math.Max(1, fftsPerTick);
while (tickFeatures.Count <= tickIdx)
tickFeatures.Add(new TickFeature());
var tf = tickFeatures[tickIdx];
tf.RhythmFlux = Math.Max(tf.RhythmFlux, rhythmFlux);
tf.MelodyEnergy += melodyEnergy;
tf.MelodyFreqSamples.Add(melodyFreq);
tf.MelodyCount++;
pos += HopSize;
fftIndex++;
if (progress != null && fftIndex % 50 == 0)
{
var pct = (int)((double)pos / samples.Length * 100);
progress.Report(pct);
}
}
progress?.Report(100);
// Second pass: normalize and build WaveFrames
foreach (var tf in tickFeatures)
{
var (frameA, frameB) = BuildWaveFrame(tf, maxFlux, maxMelodyEnergy);
channelA.Add(frameA);
channelB.Add(frameB);
}
return new MusicPattern(channelA, channelB, duration);
}
public static (double rhythmEnergy, double rhythmFlux, double melodyEnergy, double melodyFreq)
ExtractFeatures(double[] magnitude, double[]? prevRhythmMag, int sampleRate)
{
@@ -147,31 +71,6 @@ public static class MusicAnalyzer
return Math.Clamp(ms, 10, 1000);
}
static double[] DecodeToMono(string mp3Path, int sampleRate)
{
using var reader = new Mp3FileReader(mp3Path);
var format = new WaveFormat(sampleRate, 16, 1);
using var resampler = new MediaFoundationResampler(reader, format);
resampler.ResamplerQuality = 60;
var sampleList = new List<float>();
var buffer = new byte[sampleRate * 2]; // 1s worth of 16-bit mono
int read;
while ((read = resampler.Read(buffer, 0, buffer.Length)) > 0)
{
for (int i = 0; i < read; i += 2)
{
short sample = (short)(buffer[i] | (buffer[i + 1] << 8));
sampleList.Add(sample / 32768f);
}
}
var result = new double[sampleList.Count];
for (int i = 0; i < sampleList.Count; i++)
result[i] = sampleList[i];
return result;
}
public class TickFeature
{
public double RhythmFlux;