1ce20544a4
- Logs device name, audio format (bit depth, channels, sample rate) - Logs dataAvailable callbacks (every 100th): bytes, samples, buffer size - Logs FFT ticks (every 50th): melody energy, freq, intensity A/B - Warning if data arrives but buffer doesn't fill - Logs totals + any exception on stop - Writes to live.log next to .exe, cleared on each start
213 lines
7.6 KiB
C#
213 lines
7.6 KiB
C#
using FftSharp;
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using NAudio.CoreAudioApi;
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using NAudio.Wave;
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using System.IO;
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namespace Substation;
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public class LiveCapture : IDisposable
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{
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readonly State _state;
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readonly MMDevice _device;
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WasapiLoopbackCapture? _capture;
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Thread? _processThread;
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volatile bool _running;
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readonly Queue<double> _sampleBuffer = new();
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readonly object _bufferLock = new();
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double _liveMaxMelodyEnergy;
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int _sampleRate;
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int _fftsPerTick;
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int _fftIndexInTick;
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readonly DrumDetector _drums = new();
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int _dataAvailableCount;
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int _totalSamplesReceived;
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int _fftCount;
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int _tickCount;
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static readonly string LogPath = Path.Combine(AppContext.BaseDirectory, "live.log");
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static readonly object LogLock = new();
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static void Log(string msg)
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{
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var line = $"{DateTime.Now:HH:mm:ss.fff} {msg}";
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lock (LogLock)
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{
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try { File.AppendAllText(LogPath, line + Environment.NewLine); } catch { }
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}
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}
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public event Action? Stopped;
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public LiveCapture(State state, MMDevice device)
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{
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_state = state;
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_device = device;
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}
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public void Start()
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{
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_running = true;
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_capture = new WasapiLoopbackCapture(_device);
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_sampleRate = _capture.WaveFormat.SampleRate;
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_fftsPerTick = Math.Max(1, (int)Math.Round(MusicAnalyzer.TickDuration * _sampleRate / MusicAnalyzer.HopSize));
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try { File.WriteAllText(LogPath, ""); } catch { }
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Log($"[live] device: {_device.FriendlyName}");
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Log($"[live] format: {_capture.WaveFormat} ({_capture.WaveFormat.BitsPerSample}bit, {_capture.WaveFormat.Channels}ch, {_sampleRate}Hz)");
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Log($"[live] fftsPerTick: {_fftsPerTick}");
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_capture.DataAvailable += OnDataAvailable;
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_capture.RecordingStopped += OnRecordingStopped;
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_processThread = new Thread(ProcessLoop) { IsBackground = true, Name = "LiveCapture-FFT" };
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_processThread.Start();
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_capture.StartRecording();
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Log($"[live] capture started");
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Log($"[live] log file: {LogPath}");
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}
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public void Stop()
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{
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_running = false;
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try { _capture?.StopRecording(); } catch { }
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}
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void OnDataAvailable(object? sender, WaveInEventArgs e)
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{
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int channels = _capture!.WaveFormat.Channels;
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int bytesPerSample = _capture.WaveFormat.BitsPerSample / 8;
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int frameSize = channels * bytesPerSample;
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int sampleCount = e.BytesRecorded / frameSize;
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_dataAvailableCount++;
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_totalSamplesReceived += sampleCount;
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if (_dataAvailableCount % 100 == 1)
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Log($"[live] dataAvailable #{_dataAvailableCount}: {e.BytesRecorded} bytes, {sampleCount} samples, total={_totalSamplesReceived}, buffer={_sampleBuffer.Count}");
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lock (_bufferLock)
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{
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for (int i = 0; i < sampleCount; i++)
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{
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int offset = i * frameSize;
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float left = BitConverter.ToSingle(e.Buffer, offset);
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float right = channels >= 2
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? BitConverter.ToSingle(e.Buffer, offset + bytesPerSample)
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: left;
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_sampleBuffer.Enqueue((left + right) * 0.5);
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}
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// Cap buffer size to prevent memory growth if processing falls behind
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while (_sampleBuffer.Count > _sampleRate * 2)
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_sampleBuffer.Dequeue();
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}
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}
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void OnRecordingStopped(object? sender, StoppedEventArgs e)
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{
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_running = false;
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Stopped?.Invoke();
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Log($"[live] capture stopped. dataAvailable={_dataAvailableCount}, totalSamples={_totalSamplesReceived}, ffts={_fftCount}, ticks={_tickCount}");
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if (e?.Exception != null)
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Log($"[live] ERROR stop exception: {e.Exception.Message}");
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}
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void ProcessLoop()
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{
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var window = new FftSharp.Windows.Hanning();
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var buffer = new double[MusicAnalyzer.WindowSize];
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var tf = new MusicAnalyzer.TickFeature();
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double[]? overlap = null; // last HopSize samples from previous window
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Log("[live] process thread started");
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while (_running)
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{
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double[]? windowData = null;
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lock (_bufferLock)
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{
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int needed = overlap != null ? MusicAnalyzer.HopSize : MusicAnalyzer.WindowSize;
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if (_sampleBuffer.Count >= needed)
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{
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if (overlap != null)
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{
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Array.Copy(overlap, 0, buffer, 0, MusicAnalyzer.HopSize);
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for (int i = 0; i < MusicAnalyzer.HopSize; i++)
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buffer[MusicAnalyzer.HopSize + i] = _sampleBuffer.Dequeue();
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}
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else
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{
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for (int i = 0; i < MusicAnalyzer.WindowSize; i++)
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buffer[i] = _sampleBuffer.Dequeue();
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}
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// Save last HopSize samples for next window's overlap
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overlap = new double[MusicAnalyzer.HopSize];
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Array.Copy(buffer, MusicAnalyzer.HopSize, overlap, 0, MusicAnalyzer.HopSize);
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windowData = buffer;
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}
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}
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if (windowData == null)
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{
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if (_fftCount == 0 && _dataAvailableCount > 0 && _dataAvailableCount % 200 == 0)
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Log($"[live] WARNING: data available ({_dataAvailableCount} callbacks, {_totalSamplesReceived} samples) but buffer has only {_sampleBuffer.Count} samples (need {MusicAnalyzer.WindowSize})");
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Thread.Sleep(5);
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continue;
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}
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window.ApplyInPlace(windowData);
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var spectrum = FFT.Forward(windowData);
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var mag = FFT.Magnitude(spectrum);
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_fftCount++;
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var (melodyEnergy, melodyFreq) = MusicAnalyzer.ExtractFeatures(mag, _sampleRate);
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// Adaptive normalization: running max with slow decay
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_liveMaxMelodyEnergy = Math.Max(melodyEnergy, _liveMaxMelodyEnergy * 0.999);
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// Drum detection: map this FFT window to a sub-tick (0-3)
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int subTick = _fftsPerTick > 0 ? _fftIndexInTick * 4 / _fftsPerTick : 0;
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if (subTick > 3) subTick = 3;
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_drums.ProcessWindow(mag, _sampleRate, MusicAnalyzer.WindowSize, subTick);
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// Melody accumulation for chB
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tf.MelodyEnergy += melodyEnergy;
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tf.MelodyFreqSamples.Add(melodyFreq);
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tf.MelodyCount++;
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_fftIndexInTick++;
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if (_fftIndexInTick >= _fftsPerTick)
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{
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var frameA = _drums.BuildFrame();
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var frameB = MusicAnalyzer.BuildMelodyFrame(tf, _liveMaxMelodyEnergy);
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_state.EnqueueStream('A', new[] { frameA });
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_state.EnqueueStream('B', new[] { frameB });
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_tickCount++;
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if (_tickCount % 50 == 1)
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{
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int intA = (frameA.Intensity[0] + frameA.Intensity[1] + frameA.Intensity[2] + frameA.Intensity[3]) / 4;
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int intB = (frameB.Intensity[0] + frameB.Intensity[1] + frameB.Intensity[2] + frameB.Intensity[3]) / 4;
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Log($"[live] tick #{_tickCount}: ffts={_fftCount}, melodyEnergy={melodyEnergy:F4}, maxMelody={_liveMaxMelodyEnergy:F4}, freq={melodyFreq:F0}Hz, intA={intA}, intB={intB}, freqA={frameA.Freq[0]}, freqB={frameB.Freq[0]}");
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}
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tf = new MusicAnalyzer.TickFeature();
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_fftIndexInTick = 0;
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}
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}
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}
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public void Dispose()
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{
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_running = false;
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try { _capture?.Dispose(); } catch { }
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}
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}
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