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gatuna/gatuna-win/SessionManager.cs
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using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using System.Threading.Channels;
namespace gatuna;
sealed class SessionManager : IDisposable
{
TunnelLink? _link;
readonly ConcurrentDictionary<uint, Session> _sessions = new();
readonly ConcurrentDictionary<int, ListenerState> _listeners = new();
byte[]? _serverMac;
string _serverHostname = "";
UpstreamEntry[] _upstreams = [];
PingTest? _pingTest;
// Serialized OPEN: only one outstanding at a time.
readonly object _openLock = new();
PendingOpen? _pending;
readonly Queue<PendingOpen> _openQueue = new();
public event Action<string>? Log;
public event Action<string, byte[], UpstreamEntry[]>? ManifestReceived;
public UpstreamEntry[] Upstreams => _upstreams;
public byte[]? ServerMac => _serverMac;
public string ServerHostname => _serverHostname;
public TunnelLink? Link => _link;
public void AttachLink(TunnelLink link)
{
_link = link;
link.FrameReceived += HandleFrame;
}
public void DetachLink()
{
if (_link != null)
_link.FrameReceived -= HandleFrame;
_link = null;
}
public void Discover()
{
if (_link == null) return;
_link.SendBroadcast(new Frame.Discover());
}
public PingTest? StartPing()
{
if (_link == null || _serverMac == null)
return null;
_pingTest?.Stop();
_pingTest = new PingTest(_link, _serverMac);
_pingTest.Start();
return _pingTest;
}
public void StopPing()
{
_pingTest?.Stop();
_pingTest = null;
}
public void HandleFrame(Frame frame, byte[] srcMac)
{
switch (frame)
{
case Frame.Manifest manifest:
_serverMac = srcMac;
_serverHostname = manifest.Hostname;
_upstreams = manifest.Entries;
Log?.Invoke($"manifest: {manifest.Entries.Length} upstreams from {manifest.Hostname} ({BitConverter.ToString(srcMac)})");
ManifestReceived?.Invoke(manifest.Hostname, srcMac, manifest.Entries);
break;
case Frame.OpenAck ack:
HandleOpenAck(ack, srcMac);
break;
case Frame.OpenNak nak:
Log?.Invoke($"OPEN_NAK upstream {nak.UpstreamId} reason {nak.Reason}");
lock (_openLock)
{
if (_pending != null)
_pending.Client.Dispose();
}
ProcessQueue();
break;
case Frame.Data data:
if (_sessions.TryGetValue(data.SessionId, out var session))
session.HandleData(data);
else if (_link != null && _serverMac != null)
_link.SendTo(_serverMac,
new Frame.Close(data.SessionId, Proto.ReasonUnknownSession));
break;
case Frame.Close close:
if (_sessions.TryRemove(close.SessionId, out var s))
s.Dispose();
break;
case Frame.Pong pong:
_pingTest?.HandlePong(pong.Nonce);
break;
case Frame.Ping _:
break;
}
}
/// <summary>
/// Compute a deterministic mirror port from the server MAC and the
/// upstream port. XOR the upstream port with (mac[0]<<8 | mac[5]),
/// then ensure the result is outside the privileged range.
/// </summary>
static ushort ComputeMirrorPort(byte[] serverMac, ushort upstreamPort)
{
var k = (ushort)((serverMac[0] << 8) | serverMac[5]);
var port = (ushort)(upstreamPort ^ k);
if (port < 1024)
port += 1024;
return port;
}
/// <summary>
/// Start a local TCP listener for the given upstream. Returns the mirror
/// port, or 0 on failure.
/// </summary>
public int StartListener(UpstreamEntry upstream)
{
if (_serverMac == null)
return 0;
var preferred = ComputeMirrorPort(_serverMac, upstream.Port);
// Try the deterministic port first; fall back to OS assignment.
TcpListener listener;
int port;
try
{
listener = new TcpListener(IPAddress.Loopback, preferred);
listener.Start();
port = ((IPEndPoint)listener.LocalEndpoint).Port;
}
catch
{
listener = new TcpListener(IPAddress.Loopback, 0);
listener.Start();
port = ((IPEndPoint)listener.LocalEndpoint).Port;
Log?.Invoke($"port {preferred} in use, fell back to {port}");
}
var state = new ListenerState(listener, upstream);
_listeners[port] = state;
_ = AcceptLoop(state);
Log?.Invoke($"listening 127.0.0.1:{port} -> upstream {upstream.Id} ({upstream.ProtoName}:{upstream.Port})");
return port;
}
public void StopListener(int port)
{
if (_listeners.TryRemove(port, out var state))
{
state.Listener.Stop();
Log?.Invoke($"stopped listener port {port}");
}
}
async Task AcceptLoop(ListenerState state)
{
while (true)
{
TcpClient client;
try
{
client = await state.Listener.AcceptTcpClientAsync();
}
catch { break; }
EnqueueOpen(client, state.Upstream.Id);
}
}
void EnqueueOpen(TcpClient client, byte upstreamId)
{
lock (_openLock)
{
if (_pending == null)
{
_pending = new PendingOpen(client, upstreamId);
SendOpen(_pending);
}
else
{
_openQueue.Enqueue(new PendingOpen(client, upstreamId));
}
}
}
void SendOpen(PendingOpen po)
{
if (_link == null || _serverMac == null)
{
Log?.Invoke("no server; cannot OPEN");
po.Client.Dispose();
return;
}
_link.SendTo(_serverMac, new Frame.Open(po.UpstreamId));
}
void ProcessQueue()
{
lock (_openLock)
{
if (_openQueue.Count > 0)
{
_pending = _openQueue.Dequeue();
SendOpen(_pending);
}
else
{
_pending = null;
}
}
}
void HandleOpenAck(Frame.OpenAck ack, byte[] srcMac)
{
PendingOpen? po;
lock (_openLock)
po = _pending;
if (po == null || po.UpstreamId != ack.UpstreamId)
{
Log?.Invoke($"OPEN_ACK upstream {ack.UpstreamId} session {ack.SessionId} — no matching pending");
return;
}
var session = new Session(
ack.SessionId, po.Client, srcMac, _link!,
() => _sessions.TryRemove(ack.SessionId, out _),
msg => Log?.Invoke(msg));
_sessions[ack.SessionId] = session;
session.Start();
Log?.Invoke($"session {ack.SessionId} upstream {ack.UpstreamId} established");
ProcessQueue();
}
public void StopAll()
{
StopPing();
foreach (var kv in _listeners)
kv.Value.Listener.Stop();
_listeners.Clear();
foreach (var s in _sessions.Values)
s.Dispose();
_sessions.Clear();
}
public void Dispose()
{
DetachLink();
StopAll();
}
}
sealed class ListenerState(TcpListener listener, UpstreamEntry upstream)
{
public TcpListener Listener { get; } = listener;
public UpstreamEntry Upstream { get; } = upstream;
}
sealed class PendingOpen(TcpClient client, byte upstreamId)
{
public TcpClient Client { get; } = client;
public byte UpstreamId { get; } = upstreamId;
}
/// L2 reliability: sender-side state.
class SendState
{
public uint SendSeq;
public uint AckedSeq;
// seq -> (frame_bytes, send_time_ticks, retry_count)
public readonly SortedList<uint, (byte[], long, uint)> RetransmitBuffer = new();
public uint NextSeq()
{
var s = SendSeq;
SendSeq++;
return s;
}
public void RecordSent(uint seq, byte[] frameBytes)
{
RetransmitBuffer[seq] = (frameBytes, Environment.TickCount64, 0);
}
public void ProcessAck(uint ackSeq)
{
var toRemove = RetransmitBuffer.Keys
.Where(k => k <= ackSeq)
.ToList();
foreach (var k in toRemove)
RetransmitBuffer.Remove(k);
if (ackSeq > AckedSeq)
AckedSeq = ackSeq;
}
/// Returns frames to retransmit and whether the session should close.
public (List<byte[]> resend, bool shouldClose) CheckRetransmit()
{
var resend = new List<byte[]>();
var shouldClose = false;
var now = Environment.TickCount64;
const int timeoutMs = 5;
const uint maxRetries = 10;
foreach (var kv in RetransmitBuffer.ToList())
{
if (now - kv.Value.Item2 > timeoutMs)
{
if (kv.Value.Item3 >= maxRetries)
{
shouldClose = true;
break;
}
RetransmitBuffer[kv.Key] = (kv.Value.Item1, now, kv.Value.Item3 + 1);
resend.Add(kv.Value.Item1);
}
}
return (resend, shouldClose);
}
}
/// L2 reliability: receiver-side state.
class RecvState
{
public uint ExpectedSeq;
public uint DeliverSeq;
// seq -> payload (out-of-order buffer)
public readonly SortedList<uint, byte[]> ReceiveBuffer = new();
/// Process an incoming DATA frame. Returns (payloads to deliver, needAck).
public (List<byte[]> deliver, bool needAck) ProcessData(uint seq, byte[] payload)
{
if (seq < ExpectedSeq)
{
// Duplicate.
return ([], true);
}
if (seq == ExpectedSeq)
{
// In-order: deliver and drain buffer.
var deliver = new List<byte[]> { payload };
ExpectedSeq++;
DeliverSeq = ExpectedSeq - 1;
while (ReceiveBuffer.Remove(ExpectedSeq, out var buffered))
{
deliver.Add(buffered);
ExpectedSeq++;
DeliverSeq = ExpectedSeq - 1;
}
return (deliver, false);
}
else
{
// Out-of-order: buffer.
ReceiveBuffer[seq] = payload;
return ([], true);
}
}
/// The ack_seq to report in outgoing DATA frames.
public uint CurrentAckSeq => ExpectedSeq == 0 ? uint.MaxValue : ExpectedSeq - 1;
}
sealed class Session(
uint sessionId,
TcpClient client,
byte[] serverMac,
TunnelLink link,
Action onClosed,
Action<string>? log) : IDisposable
{
readonly CancellationTokenSource _cts = new();
readonly SendState _send = new();
readonly RecvState _recv = new();
readonly object _sendLock = new();
readonly object _recvLock = new();
public void Start()
{
_ = PumpSocketToTunnel();
_ = PumpTunnelToSocket();
_ = RetransmitTimer();
}
/// Handle a DATA frame from the tunnel: process ack, deliver in-order.
public void HandleData(Frame.Data data)
{
// Process ack_seq to advance send window.
lock (_sendLock)
_send.ProcessAck(data.AckSeq);
// Process seq for in-order delivery.
List<byte[]> deliver;
bool needAck;
lock (_recvLock)
(deliver, needAck) = _recv.ProcessData(data.Seq, data.Payload);
// Deliver to the TCP socket via the channel.
foreach (var chunk in deliver)
{
if (!_deliverChannel.Writer.TryWrite(chunk))
log?.Invoke($"session {sessionId}: deliver channel full");
}
// Send pure ACK if duplicate or out-of-order.
if (needAck)
SendPureAck();
}
readonly Channel<byte[]> _deliverChannel = Channel.CreateBounded<byte[]>(256);
async Task PumpSocketToTunnel()
{
try
{
var stream = client.GetStream();
var buf = new byte[Proto.MaxPayload];
using var reg = _cts.Token.Register(() => client.Dispose());
while (!_cts.IsCancellationRequested)
{
var n = await stream.ReadAsync(buf, _cts.Token);
if (n == 0) break;
uint seq;
uint ackSeq;
lock (_sendLock)
{
seq = _send.NextSeq();
lock (_recvLock)
ackSeq = _recv.CurrentAckSeq;
}
var frame = new Frame.Data(sessionId, seq, ackSeq, buf[..n]);
var frameBytes = FrameCodec.Encode(frame);
lock (_sendLock)
_send.RecordSent(seq, frameBytes);
link.SendTo(serverMac, frame);
}
}
catch { }
SendClose();
onClosed();
}
async Task PumpTunnelToSocket()
{
try
{
var stream = client.GetStream();
await foreach (var payload in _deliverChannel.Reader.ReadAllAsync(_cts.Token))
await stream.WriteAsync(payload, _cts.Token);
}
catch { }
}
async Task RetransmitTimer()
{
using var timer = new PeriodicTimer(TimeSpan.FromMilliseconds(1));
try
{
while (!_cts.IsCancellationRequested)
{
await timer.WaitForNextTickAsync(_cts.Token);
List<byte[]>? resend = null;
bool shouldClose = false;
lock (_sendLock)
(resend, shouldClose) = _send.CheckRetransmit();
if (resend != null)
{
foreach (var frameBytes in resend)
{
// Send raw bytes directly (already encoded).
link.SendRaw(serverMac, frameBytes);
}
}
if (shouldClose)
{
link.SendTo(serverMac, new Frame.Close(sessionId, Proto.ReasonMaxRetries));
onClosed();
break;
}
}
}
catch { }
}
void SendPureAck()
{
uint seq, ackSeq;
lock (_sendLock)
{
seq = _send.NextSeq();
lock (_recvLock)
ackSeq = _recv.CurrentAckSeq;
}
// Pure ACK: empty payload. Not stored in retransmit buffer.
link.SendTo(serverMac, new Frame.Data(sessionId, seq, ackSeq, []));
}
void SendClose() => link.SendTo(serverMac, new Frame.Close(sessionId, null));
public void Dispose()
{
_cts.Cancel();
_deliverChannel.Writer.TryComplete();
SendClose();
try { client.Dispose(); } catch { }
_cts.Dispose();
}
}