add L2 reliability: seq + cumulative ACK + retransmit (protocol v2)

DATA frames now carry seq:4 and ack_seq:4 in a 16-byte extended
header. Both sides maintain per-session send/recv state:

Sender:
- Monotonic seq counter, retransmit buffer (seq -> frame bytes)
- Retransmit timer: 5ms timeout, 10 max retries -> CLOSE
- Window advances on cumulative ACK

Receiver:
- In-order delivery to TCP socket (expected_seq)
- Out-of-order buffering (SortedList by seq)
- Duplicate detection (seq < expected -> discard + re-ACK)
- Pure ACK frames (empty-payload DATA) for duplicate/OOO responses

This prevents lost Ethernet frames from permanently corrupting TCP
sessions, which was the key v1 limitation. The local kernel TCP stack
ACKs data before we chunk it into DATA frames; without L2 reliability
a dropped frame creates an unrecoverable gap.

Version bumped to 2. Both sides must speak v2; no negotiation.

Updated: PROTOCOL.md (full v2 spec), README.md, Rust frame.rs/
session.rs/main.rs, C# Frame.cs/SessionManager.cs/TunnelLink.cs.
This commit is contained in:
2026-08-13 09:08:05 +00:00
parent 2f61f2bb1b
commit eb8994d1e1
8 changed files with 721 additions and 102 deletions
+3 -1
View File
@@ -72,7 +72,9 @@ sealed class TunnelLink : IDisposable
SendRaw(dstMac, FrameCodec.Encode(frame));
}
void SendRaw(byte[] dstMac, byte[] payload)
/// Send a pre-encoded protocol payload (for retransmit, where we already
/// have the exact bytes and want to avoid re-encoding).
public void SendRaw(byte[] dstMac, byte[] payload)
{
var frame = new byte[Proto.EthHeaderLen + payload.Length];
Buffer.BlockCopy(dstMac, 0, frame, 0, 6);