Revert "fix click: 5ms fade-out from last sample to zero before silence padding"

This reverts commit 84474731e7.
This commit is contained in:
2026-08-17 06:46:43 +00:00
parent 84474731e7
commit b6361ec080
-19
View File
@@ -8,7 +8,6 @@ internal sealed class AudioOutput : IDisposable
private BufferedWaveProvider? _bufferProvider;
private int _sampleRate;
private string _deviceName = string.Empty;
private float _lastSample;
private bool _disposed;
public Action<string>? Log { get; set; }
@@ -19,7 +18,6 @@ internal sealed class AudioOutput : IDisposable
_sampleRate = sampleRate;
_deviceName = deviceName ?? string.Empty;
_lastSample = 0f;
Stop();
@@ -44,9 +42,6 @@ internal sealed class AudioOutput : IDisposable
ObjectDisposedException.ThrowIf(_disposed, this);
if (_bufferProvider is null) return;
if (samples.Length > 0)
_lastSample = samples[^1];
byte[] bytes = new byte[samples.Length * sizeof(float)];
Buffer.BlockCopy(samples, 0, bytes, 0, bytes.Length);
_bufferProvider.AddSamples(bytes, 0, bytes.Length);
@@ -57,21 +52,8 @@ internal sealed class AudioOutput : IDisposable
ObjectDisposedException.ThrowIf(_disposed, this);
if (_bufferProvider is null || _sampleRate == 0) return;
// Fade out from last sample to zero over 5ms to avoid click
int fadeSamples = (int)(_sampleRate * 0.005);
float[] fade = new float[fadeSamples];
for (int i = 0; i < fadeSamples; i++)
{
float t = (float)i / fadeSamples;
fade[i] = _lastSample * (1f - t);
}
WriteSamples(fade);
// Then 500ms of silence to let NAudio drain
int padSamples = (int)(_sampleRate * 0.5);
WriteSamples(new float[padSamples]);
_lastSample = 0f;
}
private void OnPlaybackStopped(object? sender, StoppedEventArgs e)
@@ -89,7 +71,6 @@ internal sealed class AudioOutput : IDisposable
}
_bufferProvider?.ClearBuffer();
_bufferProvider = null;
_lastSample = 0f;
}
private static int FindDevice(string? deviceName)