Add live capture diagnostic logging to live.log
- Logs device name, audio format (bit depth, channels, sample rate) - Logs dataAvailable callbacks (every 100th): bytes, samples, buffer size - Logs FFT ticks (every 50th): melody energy, freq, intensity A/B - Warning if data arrives but buffer doesn't fill - Logs totals + any exception on stop - Writes to live.log next to .exe, cleared on each start
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+49
-2
@@ -1,6 +1,7 @@
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using FftSharp;
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using NAudio.CoreAudioApi;
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using NAudio.Wave;
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using System.IO;
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namespace Substation;
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@@ -21,6 +22,23 @@ public class LiveCapture : IDisposable
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int _fftIndexInTick;
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readonly DrumDetector _drums = new();
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int _dataAvailableCount;
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int _totalSamplesReceived;
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int _fftCount;
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int _tickCount;
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static readonly string LogPath = Path.Combine(AppContext.BaseDirectory, "live.log");
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static readonly object LogLock = new();
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static void Log(string msg)
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{
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var line = $"{DateTime.Now:HH:mm:ss.fff} {msg}";
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lock (LogLock)
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{
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try { File.AppendAllText(LogPath, line + Environment.NewLine); } catch { }
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}
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}
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public event Action? Stopped;
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public LiveCapture(State state, MMDevice device)
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@@ -36,6 +54,12 @@ public class LiveCapture : IDisposable
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_sampleRate = _capture.WaveFormat.SampleRate;
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_fftsPerTick = Math.Max(1, (int)Math.Round(MusicAnalyzer.TickDuration * _sampleRate / MusicAnalyzer.HopSize));
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try { File.WriteAllText(LogPath, ""); } catch { }
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Log($"[live] device: {_device.FriendlyName}");
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Log($"[live] format: {_capture.WaveFormat} ({_capture.WaveFormat.BitsPerSample}bit, {_capture.WaveFormat.Channels}ch, {_sampleRate}Hz)");
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Log($"[live] fftsPerTick: {_fftsPerTick}");
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_capture.DataAvailable += OnDataAvailable;
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_capture.RecordingStopped += OnRecordingStopped;
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@@ -43,7 +67,8 @@ public class LiveCapture : IDisposable
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_processThread.Start();
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_capture.StartRecording();
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Console.WriteLine($"[live] capture started: {_device.FriendlyName} ({_sampleRate}Hz, {_capture.WaveFormat.Channels}ch)");
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Log($"[live] capture started");
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Log($"[live] log file: {LogPath}");
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}
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public void Stop()
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@@ -59,6 +84,12 @@ public class LiveCapture : IDisposable
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int frameSize = channels * bytesPerSample;
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int sampleCount = e.BytesRecorded / frameSize;
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_dataAvailableCount++;
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_totalSamplesReceived += sampleCount;
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if (_dataAvailableCount % 100 == 1)
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Log($"[live] dataAvailable #{_dataAvailableCount}: {e.BytesRecorded} bytes, {sampleCount} samples, total={_totalSamplesReceived}, buffer={_sampleBuffer.Count}");
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lock (_bufferLock)
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{
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for (int i = 0; i < sampleCount; i++)
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@@ -81,7 +112,9 @@ public class LiveCapture : IDisposable
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{
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_running = false;
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Stopped?.Invoke();
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Console.WriteLine("[live] capture stopped");
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Log($"[live] capture stopped. dataAvailable={_dataAvailableCount}, totalSamples={_totalSamplesReceived}, ffts={_fftCount}, ticks={_tickCount}");
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if (e?.Exception != null)
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Log($"[live] ERROR stop exception: {e.Exception.Message}");
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}
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void ProcessLoop()
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@@ -91,6 +124,8 @@ public class LiveCapture : IDisposable
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var tf = new MusicAnalyzer.TickFeature();
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double[]? overlap = null; // last HopSize samples from previous window
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Log("[live] process thread started");
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while (_running)
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{
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double[]? windowData = null;
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@@ -120,6 +155,8 @@ public class LiveCapture : IDisposable
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if (windowData == null)
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{
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if (_fftCount == 0 && _dataAvailableCount > 0 && _dataAvailableCount % 200 == 0)
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Log($"[live] WARNING: data available ({_dataAvailableCount} callbacks, {_totalSamplesReceived} samples) but buffer has only {_sampleBuffer.Count} samples (need {MusicAnalyzer.WindowSize})");
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Thread.Sleep(5);
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continue;
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}
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@@ -128,6 +165,8 @@ public class LiveCapture : IDisposable
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var spectrum = FFT.Forward(windowData);
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var mag = FFT.Magnitude(spectrum);
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_fftCount++;
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var (melodyEnergy, melodyFreq) = MusicAnalyzer.ExtractFeatures(mag, _sampleRate);
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// Adaptive normalization: running max with slow decay
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@@ -151,6 +190,14 @@ public class LiveCapture : IDisposable
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_state.EnqueueStream('A', new[] { frameA });
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_state.EnqueueStream('B', new[] { frameB });
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_tickCount++;
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if (_tickCount % 50 == 1)
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{
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int intA = (frameA.Intensity[0] + frameA.Intensity[1] + frameA.Intensity[2] + frameA.Intensity[3]) / 4;
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int intB = (frameB.Intensity[0] + frameB.Intensity[1] + frameB.Intensity[2] + frameB.Intensity[3]) / 4;
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Log($"[live] tick #{_tickCount}: ffts={_fftCount}, melodyEnergy={melodyEnergy:F4}, maxMelody={_liveMaxMelodyEnergy:F4}, freq={melodyFreq:F0}Hz, intA={intA}, intB={intB}, freqA={frameA.Freq[0]}, freqB={frameB.Freq[0]}");
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}
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tf = new MusicAnalyzer.TickFeature();
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_fftIndexInTick = 0;
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}
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